Note: If you are looking for the Known Issues list it is at the bottom of this page. Thank you
Patch 1.02
Patch 1.02 should now be releasing to all supported regions!
Fixed in Patch 1.02
General Fixes
Fix - Changed collision on several assets to give better collision.
Bug - Wisp sounds are now affected by master volume control
Fix - Adjusted neck area of the fox to look better for the following animations for Running, Walking and Sprinting.
Fix - Overall game size should now be back down to 8.20 GB
Chapter Specific Fixes
Chapter 2 -
Bug - A few rocks were set to unwalkable and cause the player to get stuck "falling". Located around a blue circle stone mural.
Bug - Some walkable surfaces didn’t have the snow physical material that needed it.
Chapter 3 -
Bug -Player could get stuck behind Standing Stone that is next to the waterfall.
Bug - Lowered a hard to make jump at the end of a see-saw puzzle.
Bug - Changed time between eruption to 12 on BP_Geyser7, so it won’t go off so frequently.
Quality of life - Moved some level boundary collisions to give the player a bit more freedom at the start of the chapter.
Chapter 4 -
Bug - Jumps and collisions were fine-tuned in the last part of the city to make it easier on the player.
Bug - Player could get up on sections of the outer wall and fall through in the city.
Bug - Wisp Trap couldn’t be heard at cutscene distance.
Bug - Fixed a few places with bad collision in the meadow before the City
Bug - Section of dividing wall between Chapter 4 and 5 had a spot where the player can get stuck inside it.
Bug - There were a few places with bad collision in the City.
Bug - Fixed large plague meshes collision.
Chapter 5 -
Bug - There were two staves for one Shaman near the end of the chapter. One staff was under the plague (correct) and one was near the shaman (unintentionally left in-game).
Bug -There were two jump gates that would activate near wisp when they shouldn’t.
Bug - The jump gate puzzle directly after unlocking spirit dash could be passed without spirit form. Sometimes this caused the player to be stuck in the wall.
Bug - Player could get stuck in the tower next to the hidden temple.
Bug - Player jumping off the top of the “shaman tower” could jump onto a cliff run along the edge and get stuck.
Bug - Tar under a tar waterfall didn’t have a tar tag.
Quality of Life - Increased Jump gate puzzle timer to 26 seconds from 24.
Chapter 7 -
Bug - Cliff faces near the two shamans on the edge of the map are didn’t have their edges covered.
Bug - Erased unwanted Spirit Blooms near Spirit Path.
Quality of life - Changed spirit bridge at the end of the chapter to be less bright, making it easier to see the player. (Dev Notes - Changed RoadFalloff value from 0.1144 to 0.015)
Quality of life - Added Spirit Bloom to inside the temple.
Chapter 8 -
Bug - The foxes plagued body from chapter 06 was present at the start or chapter 08 if the player plays 06 to 08 without exiting the game.
Patch 1.01
Update: This Patch is now live to all regions.
Bug Fixes
Major Bugs:
UI: Black Fox Appearance can now properly be selected.
Chapter 8: Fixed a bug where the player would fall through the map by pressing Square. (Note, this bug is avoidable as you don’t have to enter spirit form on this level to complete it)
Minor Bugs:
Chapter 3: Changed a certain Geysers eruption to be less frequent.
Fixed a bug where player could go through a cliff face.
Fixed a spot where a shaman staff could get stuck in between two rocks.
Known Issues
General -
Bug - Shaman Staves disappear when placed on the ground. (Dev Notes - This is extremely rare and we haven’t been able to replicate internally yet)
Quality of life - We are working on fixing any assets that might not have the best collision so the player can more predictably land jumps. (Several of these issues were fixed in patch 1.02)
Quality of life - We are looking into adding a small amount of “in air control” to the fox when you are jumping.
Bug - Trophy “A Gaurdian Forgotten” is misspelled. It should be “A Guardian Forgotten”
Chapter 1 -
Chapter 2 -
Chapter 3 -
Chapter 4 -
Bug - When Continuing from the first checkpoint(03_01) Wisp Trap (Red Portal) prompt still appears. Cutscene Camera for Wisp Trap can also be triggered despite the Wisp Trap not being there. (NOT FIXED)
Bug - Crashing on Standard PS4 around Wisp Trap. (Dev Notes - Only happens on Original Standard PS4, we haven’t been able to replicate internally yet)
Chapter 5 -
Chapter 4&5 -
Bug -Fox is getting stuck in stone doorways. (Dev Notes - This seems incredibly rare and we haven’t been able to replicate this in any way internally)
Chapter 7 -
Chapter 8 -