Switch Patch 1.2
Patch 1.2 is now available.
General
Fixed - lowered Wind FX volume on the main menu
Fixed - being able to bark/move during cutscenes
Fixed - rare issue where Continue would result in an endless loading screen
Fixed - issue that made Chapter 2 loading screen display incorrectly
Fixed - Quitting to main menu while in Spirit Form breaks Spirit Form for the rest of the play session.
Fixed - Sometimes when entering Spirit Form your body would be relocated to world zero.
Fixed - When entering Spirit Form your body would sometimes fall through some objects and get stuck. (i.e. crumbling rocks)
Fixed - Returning to your body from Spirit form shifts you slightly to the left.
Fixed - Toggling Inverted Camera Y in-game did nothing.
Fixed - Adjusting Camera Sensitivity in-game sometimes did nothing.
Improvement - Replaced snowflake texture with a more detailed one.
Improvement - Add "Invert Camera X" toggle in-game settings.
Chapter 1
Fixed - Snow wouldn’t spawn around the fox.
Fixed - Several spots where the player could get stuck.
Improvement- Collisions of several rocks meshes improved.
Chapter 2
Fixed - Area near the end of the chapter that had a bad collision.
Chapter 3
Fixed - Player could unintentionally skip the first cutscene.
Improvement - Updated collisions on several meshes to provide a better experience.
Improvement - Deleted several Blockout meshes left behind during development.
Improvement - Moved a stacked stones mesh in the Geyser area that could be used to jump up onto a platform without the use of a Geyser.
Chapter 4
Fixed - Several meshes sticking out of the ground.
Fixed - Player could fall into several holes and get stuck around the City area.
Improvement - Visually blocked off an area in Part 2 that looked accessible but wasn’t.
Improvement - General Level Polish.
Improvement - Turned Collision off on all meshes outside the level boundaries to save performance.
Improvement- Updated collision on a few rock meshes.
Chapter 5
Improvement - General Level Polish.